About Me

I’m a game developer with over 20 years of experience as a software engineer, now focused on building games that are fun, polished, and thoughtfully designed.

Throughout my career, I’ve built and led large-scale web applications, developed scalable systems, and worked closely with product and design teams to deliver high-quality user experiences. I’m now bringing that same level of discipline, creativity, and problem-solving to game development.

I work across genres and styles, with recent projects including a 2D space shooter and a classic platformer. Whether I’m designing core gameplay loops or refining UI interactions, I aim to create games that are both technically sound and fun to play.

My current skill set includes:

  • Unity with C#
  • Unreal Engine & Blueprint scripting
  • Game design and level design
  • UI/UX for interactive applications and games
  • 3D modeling and texturing (beginner)

I’m continuously learning and improving through hands-on development, and I’m always open to new collaboration opportunities—especially with teams creating thoughtful, engaging games.