About Me
I’m a game developer with over 20 years of experience as a software engineer, now focused on building games that are fun, polished, and thoughtfully designed.
Throughout my career, I’ve built and led large-scale web applications, developed scalable systems, and worked closely with product and design teams to deliver high-quality user experiences. I’m now bringing that same level of discipline, creativity, and problem-solving to game development.
I work across genres and styles, with recent projects including a 2D space shooter and a classic platformer. Whether I’m designing core gameplay loops or refining UI interactions, I aim to create games that are both technically sound and fun to play.
My current skill set includes:
- Unity with C#
- Unreal Engine & Blueprint scripting
- Game design and level design
- UI/UX for interactive applications and games
- 3D modeling and texturing (beginner)
I’m continuously learning and improving through hands-on development, and I’m always open to new collaboration opportunities—especially with teams creating thoughtful, engaging games.